Call of Duty: Modern Warfare 2 on my purely personal opinion, it is necessary to set an example of how to properly make quality shooters. Although I hasten to note that in technological terms rather than plot. But let's trained bears, perhaps, by order. The game's plot is as simple as five cents. There are Russian, Americans are led by the brave general of boring. Of course, the Russian are the enemies of all mankind.
Well, more accurately, not all Russian, and one particular citizen bad radish named Makarov (apparently, the developers know very little Russian surnames, why did not float his brain reflections on behalf of a terrorist). The whole point of the game is based on the confrontation between the two sides, and, in general, continues the story of the previous section, however, adjusted for five-year term, which was held with events of the original Modern Warfare. Russian is still the bad guys trying to put Americans' moral and villains scumbag. We were fortunate to play undiminished version of the game, where the mission was abandoned at the airport. Apparently, the developers have not only opened the catalog of Russian names, but still think that we have in the red area are monuments to terrorists walk the streets of performing bears, and at every step there are Soviet tents where they sell such lovely Russian to vodka and black bread. We, of course, understand that it is alternative history, but forgive me then, why the lovely sterile American cities are modern cars, trendy eateries and technology, as we have ambulances on the streets go with the number "04", and the bookstore sold Publishing the names of "Bullet," "Beer," "Duck Hunter", "Comrade!" Kill Russian – Save America! In general, except for boring conversation about patriotism, defense of the "American Dream" evil "red" and the destruction of the "Soviet Union", the story nothing to say.